Combination of Image/Pattern Recognition and Gamification: Application for Hemoglobin Type Interpretation

Combination of Image/Pattern Recognition and Gamification: Application for Hemoglobin Type Interpretation

Submitted by casnova1 on Wed, 07/10/2019 - 08:51
ชื่อผู้แต่งภาษาอังกฤษ (Author)
Asst.Prof.Dr.Manit Nuinoon
ชื่อผู้แต่งภาษาไทย (Author)
ผศ.ดร.มานิตย์ นุ้ยนุ่น
Image
Manit Nuinoon
อัปโหลด (Upload)
ปีที่พิมพ์ (Year)
2019
คำอธิบาย (Description)

Human perception plays an important role in the area of visualization. An understanding of perception can significantly improve both the quality and the quantity of information being displayed. According to previous course of clinical hematology (academic year 2017), the students can not interpret the hemoglobin typing because they can not remember the tetramerization of each Hb during human development. Therefore, I have used the image or pattern recognition for Hb typing interpretation. Kahoot was used to evaluate the successful of this activity.

คำสำคัญ (Keyword)

Gamification, Hemoglobin, Kahoot, Visualization, Concentration

UKPSF (รุ่นที่)
1